local self = {}
GCodec.Source.VTX.Mesh = GCodec.MakeConstructor (self)

function self:ctor ()
	self.Offset = 0
	
	self.StripGroupCount = 0
	self.StripGroupOffset = 0
	self.Flags = 0
	
	self.StripGroups = {}
end

function self:Deserialize (inBuffer)
	self.Offset = inBuffer:GetSeekPos ()
	
	self.StripGroupCount = inBuffer:UInt32 ()
	self.StripGroupOffset = inBuffer:UInt32 ()
	self.Flags = inBuffer:UInt8 ()
end